#include "StdAfx.h"
#include "Game.h"
#include "IRenderer.h"

Game::Game(IRenderer& renderer, IServer& server) : Alive(true), m_Renderer(renderer)
{
	renderer.RenderShip();
}

Game::~Game(void)
{
}

void Game::EscPressed()
{
	Alive = false;
}

void Game::MoveForwardPressed()
{
}